[specimen · calm field]
HEXCRAFT

A hex-block voxel world, generated the way Minecraft builds one — orbit in and explore it.

[Vertical Slice]
[ READY ]
[ 01 ]BriefExperience
Minecraft, in hexes
What if the blocks weren't cubes?

HexCraft started as a question: could I generate a Minecraft-style world the way Minecraft does — but out of hexagonal blocks instead of cubes? It came out of a voxel tutorial I was working through, and swapping cubes for hexes turned a follow-along into a real problem to solve. The result is an explorable island built from procedural Simplex-noise terrain — instanced and occlusion-culled so it stays cheap — that you can orbit through (free-flight is still on the bench).

[ 02 ]Build Log5 Milestones
  • P1Hex coordinate system (odd-q) + flat-top prism tiles
  • P2Simplex-noise terrain + resource scatter
  • P3Instanced block meshes + neighbor occlusion culling
  • P4Orbit + dolly on the shared canvas
  • P5Free-fly rig + physical walk & climb
[ 03 ]Stack5 Layers
Three.jsR3FSimplex noiseInstancingRapier
[ 04 ]Inputs
DRAGOrbit
SCROLLZoom

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David Bickley — Creative Technologist & Strategist