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A hex-block voxel world, generated the way Minecraft builds one — orbit in and explore it.
HexCraft started as a question: could I generate a Minecraft-style world the way Minecraft does — but out of hexagonal blocks instead of cubes? It came out of a voxel tutorial I was working through, and swapping cubes for hexes turned a follow-along into a real problem to solve. The result is an explorable island built from procedural Simplex-noise terrain — instanced and occlusion-culled so it stays cheap — that you can orbit through (free-flight is still on the bench).
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